


One more thing you should know: this Pokemon Engine has been developed for different platforms like PC – Mac – Linux – iOS – Android.Aesthetic assets are personalized for the unique style or can be mixed and combined.In other words, although the choice of any of the three construction projects are always up to date. All share a common Pokémon active database structure.The connection between the two devices running via Bluetooth DittoWare.On-screen virtual drivers for the mobile version.On the low-end devices you will play as well.Built on PC, Mac, Linux, Android and iOS.Additional options, such as haptic feedback for mobile.Supports multiple formats (WAV, OGG, MP3, etc.).Threading multi-channel audio for greater customization.Vertical and horizontal display options.Each part of this newly developed engine is related to a specific thing like sprites – models – mechanics – features.

Do you remember the first feelings you’ve had when we first see Pokemon came to the NDS platform? With DittoWare, we can emulate the appearance and feels of the dual-screen games. From time to time, we have full color Pokemon games. At first, we just have black and white color with the pixel art (in comparison with these modern days they are so ugly). What can this engine bring to us?įrom GBA to NDS and now 3DS… the Pokemon series’s graphics system has been going through a long way. And now we have a new Pokemon Game Engine called DittoWare, it was created by Dimbus Maximus with his team.
